Where on earth did Angry Birds come from? One day I was a happy 14-year-old playing Bloons on Bebo… and then something else came along and stole the internet game throne. In case you’ve been kidnapped by green pigs for the last few years, Angry Birds – at its basic – is levels of firing (angry) birds of different varieties at structures and barricades made by green pigs. The aim is to basically hit the pigs and destroy them, whilst making as much destruction as possible to gain more points.

It’s a very strange game concept, but is now so huge there is now a Star Wars version out. Which I am currently addicted to. I downloaded mine for Windows 8 for £3.49, but can be found cheaper on most other platforms (although I think at lower prices extra levels are paid for later at additional cost).

Han Solo and Chewbacca feature in the game

I had my doubts, but the game is actually worth the price. It feels well thought out and the game is in depth and will certainly take up your time. What works best for the theme is the added extras to give it the Star Wars edge. All the birds have particular moves to fit their character that mainly are not featured on other versions – such as a lightsaber attack from Luke, use of the Force from Obi Wan and Han Solo with a laser gun. Oh, and the piggies have guns too. You gain extra characters as you progress further, and R2-D2 and C3PO start off in the bonus levels.

But what makes the game interesting, and decidedly harder, is the level formats. Mainly the introduction of orbits in space. This is where you fire you bird and it enters an orbit, circling around until either gravity or an obstacle forces it to crash into the middle. Some of these orbit levels have very particular tactics that need working out, and if you just can’t get that line of fire right then you are stuck…! There is also the Darth Vader pigs, which add a further element through having to destroy Vader to deactivate his force and release hovering items, most of the time landing on explosive boxes (which is handy). These levels do not make it easy to get to Darth Vader most of time, and require a lot of trial and error to find the perfect strategy.

Overall, the game is addictive and as light-hearted as the rest of them, but I really enjoyed the added Star Wars features. One niggly thing is the lack of zooming out, which I like to do, and Luke makes an annoying noise when you fire him – but apart from that the gameplay is great. The trickier levels make the game last its worth and time, whilst the easier levels don’t make you lose faith in the game. Hopefully the upgrades will continue to bring out more sets of levels, which will add to the lasting appeal overall. The extra thought and detail to bring the Star Wars elements in fully fill out the game and the gameplay experience. The theme has been considered and not just thrown in for the cash-in, which I really like.

I would recommend this game, even if it’s just to waste time on a train journey – I couldn’t think of a better way to waste it than firing an R2-D2 shaped bird and electrocuting some smirking pigs.